![]() The introduction of Glory, while it clearly rustled a lot of newer players feathers, has swung the pendulum back toward making the grind meaningful again, which has been a complaint of long-term players for quite a while. It is much slower than the "craft what you want right away" approach, but since the major crafting update, the game had swung too far toward an emphasis on crafting everything. Eternium stands out from other mobile Action RPGs by its effortless tap to move and innovative swipe to cast controls, and its player-friendly no paywalls, never pay to win philosophy. ![]() Back then, the only way to get what you wanted was to grind until you got the drop you wanted. Eternium is an amazingly fun and beautifully crafted Action RPG, reminiscent of the great classics. For those of us who have been playing since long before the major crafting upgrade, it has a similar feel to the original game. While you cannot just craft what you want, you can still grind trials to get the gear drops. On the positive side, the grind has new meaning again. Speeding up access to the new gear just makes the game go stale faster. Adding higher level gear and rebalancing gear sets are ways to keep the game fresh. ![]() The game gets a bit dull once nearly everyone has endgame level gear, so the developers are deliberately slowing down access to players being able to craft the new gear. It was designed as "event" currency which would slow down players ability to open the new crafting recipes. Loreg I would not to see expect any changes that speed up the flow of Glory. ![]()
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